Trade
Hunter
The hunter is paid for the skin of what they bring down, and turns that skin into leather. Seven recipes: three of tanning, climbing from deer to wolf and then to bear, and three of hide armour, plus the strips everyone needs.
- Recipes
- 7
- Lines of work
- leather, hides
- Gathers raw material
- Yes
- First recipe
- Leather from deer
- Level 5 recipe
- Hide Armor
The work
The yield rises with the animal and with the level. A deer skin becomes one leather, a wolf skin two at level 2, a bear skin three at level 4. Leather Strips come three to a leather and are the most requested component on the whole server. At the top, the level 5 Hide Armor eats four leathers and three strips.
What it depends on
The hunter supplies two chains at once: the strips go to the forge and the leather goes to the tailor. It is the second least dependent trade on the list, because it produces the raw material it consumes, and the only one besides the cook that lives off what moves.
Trades that fit with this one
Where this trade pays best
How the trades work
Two trades per character, five levels in each. Experience comes from gathering and from making, and the thresholds are 1,000, 6,000, 15,000 and 30,000 points.
Gathering takes from the world: an ore vein, a tree, a downed animal, a field. Making needs the right station nearby, the forge for metal, the cooking pot for food, and the components in your pack.
Recipes are gated by level, and most of them ask for material another trade produced. That is what keeps the server economy turning around people instead of shops.
Read next
- The eight tradesA character picks two trades, and no trade reaches the top alone. The ore one smelts becomes the armour another forges.
- The nine holdsSkyrim has no High King, and the nine thrones stand empty. Each hold is a citizenship you request, a hierarchy you occupy and a treasury somebody has to run.
- How to join Dovahzul RoleplayThe alpha is open. Joining takes three steps, and the launcher handles two of them.
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