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Trades

The eight trades

A character picks two trades, and no trade reaches the top alone. The ore one smelts becomes the armour another forges.

There are eight: miner, blacksmith, tailor, lumberjack, alchemist, farmer, hunter and cook. Each character holds two at a time, which means nobody on the server covers the whole chain. The choice is the start of a dependency: a blacksmith with no miner nearby forges iron daggers and stops there.

Each trade has five levels, and each asks for more experience than the last: 1,000 points for level 2, 5,000 for 3, 9,000 for 4 and 15,000 for 5. The good recipes sit behind the high levels, and what you make at level 5 looks nothing like what you made at level 1.

The eight

TradeRecipesLines of workGathers
Miner8ingotsYes
Blacksmith8weapons, armourNo
Lumberjack6timber, fuel, arrowsYes
Hunter7leather, hidesYes
Tailor7clothes, jewelleryNo
Farmer5milling, dairyYes
Cook19roasts, stews, bakingNo
Alchemist11potions, poisonsYes

How the trades work

Two trades per character, five levels in each. Experience comes from gathering and from making, and the thresholds are 1,000, 6,000, 15,000 and 30,000 points.

Gathering takes from the world: an ore vein, a tree, a downed animal, a field. Making needs the right station nearby, the forge for metal, the cooking pot for food, and the components in your pack.

Recipes are gated by level, and most of them ask for material another trade produced. That is what keeps the server economy turning around people instead of shops.

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