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Trade

Tailor

The tailor makes the two things that say who you are before you open your mouth: clothes and jewellery. Seven recipes, from the level 1 Belted Tunic to the level 5 Silver Sapphire Circlet.

Recipes
7
Lines of work
clothes, jewellery
Gathers raw material
No
First recipe
Belted Tunic
Level 5 recipe
Silver Sapphire Circlet

The work

Clothes take the first two levels: tunic, farm boots, then Fine Clothes and Fine Boots, which ask for three different components each. From level 3 the trade changes subject and becomes goldsmithing: Silver Ring, Gold Necklace and the silver sapphire circlet at the top, each coming straight out of smelted metal.

What it depends on

The lower half of the trade depends on the hunter, the upper half on the miner. It is the only trade on the server that needs both raw material chains to reach level 5, and also the only one whose finished goods do nothing except be seen.

Trades that fit with this one

Where this trade pays best

How the trades work

Two trades per character, five levels in each. Experience comes from gathering and from making, and the thresholds are 1,000, 6,000, 15,000 and 30,000 points.

Gathering takes from the world: an ore vein, a tree, a downed animal, a field. Making needs the right station nearby, the forge for metal, the cooking pot for food, and the components in your pack.

Recipes are gated by level, and most of them ask for material another trade produced. That is what keeps the server economy turning around people instead of shops.

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